About a year ago I began working on Caveman Colony with an old college friend of mine. He himself has published a few indie titles such as Magicite and Roguelands (I particularly enjoy magicite). At first we were working on Caveman Colony about 1 time a week, him being the artist and me being the programmer. Then after August of 2018, I started working on Caveman Colony full time.
When starting on a new, small/medium project like this it is always interesting to look back on everything I have learned and how I will grow from those mistakes.
My major emphasis when working on Caveman Colony is in the modularity of its systems, and making sure I build tools for almost every type of content in order to streamline development and allow us to easily and consistently iterate on design. After learning about the importance of tools from Metalpop games, and seeing how a few tools could have cut the production time of spaceBOUND in half, I think I will always be making tools from now on.
So far this approach is working great — I have a pipeline for all art assets (drag and drop for the artist, and his stuff is in the game in seconds), I have tools for items, hostile creatures, special attacks, perks, conditions, buildings, environments, and the list goes on. Building these modular tools took up-front time, but now I am reaping the benefits of this approach. Even though I would say I am in the late 2nd 3rd (60% ish) of development, I can feel the speed rapidly increasing instead of decreasing like spaceBOUND. It feels good to have the tools being used as often as you had hoped.
What is Caveman Colony?
Caveman Colony is a strategic resource management game where you take command of a colony of cavemen during an apocalyptic time. You need to keep your people alive by gathering resources, crafting items and killing creatures/beating bosses. If all your cavemen die, you lose!
What is my role?
I am the lead (and only) programmer as well as co-designer. On any given day I could be coding tools, a gameplay feature, or writing a tweet.
Check it out … Soon
Currently there is no website, but I occasionally post screenshots on my twitter.