Ziggurat is the end product of a 48 hour game jam I participated in from January 17 - 19, 2014. This was an incredibly amazing experience not only because I learned more than I ever have inside a 48 hour time-span, but my team also won despite competing against grad-students and professional game developers! In this competition I won an Oculus Rift and a full license to Unity Pro. Both of these are amazing tools that I am using to enhance different projects that I am working on.
What is Ziggurat?
Ziggurat is a puzzle platformer designed specifically for the Oculus Rift. There are only three levels in this game but they do a good job of describing scale, time, and space (game jam theme) through not only aesthetics, but also the programming.
What was my role?
I organized our team's participation in the game jam. Additionally, I was one of two programmers for my five man team. The game is almost entirely written in C# in Unity Pro. I coded a range of scripts from tile-falling physics to death and checkpoints.
Want to check it out?
You can download the entire Unity project and check it out here! The playable build is inside of the zip file labeled "Full.exe". Remember, use Oculus for the best experience! Alternatively, you can check out our promo website: http://tarwine.github.io/Ziggurat/
After winning the contest we were also invited to display our game at Orlando's monthly indie developer convention indienomicon on February 6th, 2014 which regularly has an attendance of 150 - 200 independent developers. Here is a short promo of the game