Star Trek RPG Ruleset

This is a project that is unofficially a previous project, as I pick it up and continue it once in a while.  I had an idea a while back to combine two things that I am extremely passionate about: Star Trek and Tabletop RPG's.  My particular rule-set is still very much in it's pre-playtesting phase, but has some very cool mechanics when it comes to weapons, "set to kill" settings, and resistance that I find very promising.

The Importance
This project was actually very important for me, since it was when I first started creating rules and mechanics.  This was when I first began to fully grasped the idea of creating a schedule and planning out ahead of time.  Sadly, I also learned that trying to create an entire rule-set for a game inside the time-span of a busy month was not realistic.

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