SpaceBOUND is Gravity Whale Games' first title. It was initially conceptualized at the 2016 Indie Galactic Space Jam by myself and a buddy. In 48 hours we created a rough rapid prototype, which at the time we called "Tether". Creating spaceBOUND's prototype was a great technical challenge to complete in only 48 hours (lots of fun physics). By the end of the jam we had a long line of game-jammers lining up to play! We realized that this game was way too much fun to leave at the prototype phase of development, so we decided to go the entire nine yards and began full time production of spaceBOUND in January of 2017. We launched spaceBOUND on Steam for PC/MAC/LINUX(and maybe soon something else...) on September 1, 2017.
What is spaceBOUND?
spaceBOUND is a zero-gravity cooperative puzzle platformer set in space for 1 or 2 players. Many times I've heard it described as "Super Meatboy in space with friends". Each player plays as an astronaut who crash-landed on an asteroid. The astronauts must journey through the asteroid which also happens to have an abandoned mining facility inside with all sorts of deadly obstacles. The catch? Each astronaut is bound to the other by a tether. The tether shares the oxygen between both astronauts ... if the tether breaks they both die. If one of them dies, they both die ... and to complete most of the puzzles they must use the tether as a tool! Yes, spaceBOUND is very brutal, as well as a very fun challenge.
What was my role?
I had many roles for spaceBOUND, from production and scheduling to full time programming. By this point in my career I felt incredibly comfortable creating a team, managing a team, managing expenses, and bringing everything together. I had to manage a team consisting of a composer, sound designer, artist, and PR representative. I also created the schedule that my business partner (he is also a fellow programmer) and I followed in order to release on time.
I was also intimately involved in game design and programming along with some level design. To create spaceBOUND we used Unity and programmed in C#. I integrated the Steam api via Steamworks.net and I also personally created a database hosted on an online server for leaderboards. In order to accomplish this I used mysql and PHP.
spaceBOUND is my baby, and it has been an amazing experience creating such a fun title.
Check it out
You can view the launch trailer below and visit the Steampage here.